CommonEvent 9101
Name = "カオスの領域ワープ混沌"

  999([0])
  Script(["ex_choice_add(\"Arrival point\",1)"])
  ScriptMore(["ex_choice_add(\"Chaos A-1\",2,\"s[3394]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos A-2\",3,\"s[3395]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos B-1\",4,\"s[3396]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos B-2\",5,\"s[3397]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos B-3\",6,\"s[3398]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos C-1\",7,\"s[3399]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos C-2\",8,\"s[3400]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos C-3\",9,\"s[3401]\",0)"])
  Script(["ex_choice_add(\"Chaos D-1\",10,\"s[3402]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos D-2\",11,\"s[3403]\",0)"])
  ScriptMore(["ex_choice_add(\"Chaos D-3\",12,\"s[3404]\",0)"])
  ScriptMore(["ex_choice_add(\"Demon God's Room\",13,\"s[3405]\",0)"])
  ScriptMore(["ex_choice_add(\"deepest\",14,\"s[3406]\",0)"])
  ScriptMore(["ex_choice_add(\"Escape\",15)"])
  ScriptMore(["ex_choice_add(\"Stop\",16)"])
  Script(["ex_choice_show(0,11,[0,0])"])
  ConditionalBranch([1, 9, 0, 1, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 751, 74, 5, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 2, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3331, 1])
      TransferPlayer([0, 936, 8, 142, 2, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3331, 0])
      TransferPlayer([0, 937, 8, 142, 2, 1])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 3, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3331, 1])
      TransferPlayer([0, 936, 31, 135, 2, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3331, 0])
      TransferPlayer([0, 937, 31, 135, 2, 1])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 4, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3331, 1])
      TransferPlayer([0, 936, 69, 47, 2, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3331, 0])
      TransferPlayer([0, 937, 69, 47, 2, 1])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 5, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3331, 1])
      TransferPlayer([0, 936, 21, 60, 2, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3331, 0])
      TransferPlayer([0, 937, 21, 60, 2, 1])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 6, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3331, 1])
      TransferPlayer([0, 936, 72, 126, 2, 1])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3331, 0])
      TransferPlayer([0, 937, 72, 126, 2, 1])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 7, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3335, 1])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 938, 67, 60, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 939, 67, 60, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 0])
        TransferPlayer([0, 941, 67, 60, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 8, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3335, 1])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 938, 40, 55, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 939, 40, 55, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 0])
        TransferPlayer([0, 941, 40, 55, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 9, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3335, 1])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 938, 9, 8, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 939, 9, 8, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 0])
        TransferPlayer([0, 941, 9, 8, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 10, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3335, 1])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 938, 9, 142, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 939, 9, 142, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 0])
        TransferPlayer([0, 941, 9, 142, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 11, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3335, 1])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 938, 53, 116, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 939, 53, 116, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 0])
        TransferPlayer([0, 941, 53, 116, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 12, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ConditionalBranch([0, 3335, 1])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 938, 72, 89, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 1])
        TransferPlayer([0, 939, 72, 89, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3335, 0])
      ConditionalBranch([0, 3336, 0])
        TransferPlayer([0, 941, 72, 89, 2, 1])
        Empty([])

      BranchEnd([])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 13, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 942, 23, 13, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 14, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 950, 46, 22, 2, 1])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 15, 0])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    Script(["end_multiparty"])
    ControlSwitches([100, 100, 1])
    ControlVariables([57, 57, 0, 0, 1287])
    TransferPlayer([0, 2, 170, 205, 2, 0])
    Script(["forced_get_on_airship"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 9, 0, 16, 0])
    ExitEventProcessing([])
    Empty([])

  BranchEnd([])
  Empty([])
